Search found 73 matches

by chris001
12 Jun 2015, 17:00
Forum: TurbulenceFD for CINEMA 4D
Topic: Problem with Rendering TurbulenceFD image.
Replies: 7
Views: 4487

Re: Problem with Rendering TurbulenceFD image.

haha, we posted the "Straight alpha" thing simultaneously... ;) so, congratulations... :) for the transparency: i don't know... in c4d you could increase the "opacity" value in the fire shader (Fire shader -> Color) In AE you could use an "Levels" effect on the fire, set the Channel to "Alpha" and i...
by chris001
12 Jun 2015, 16:51
Forum: TurbulenceFD for CINEMA 4D
Topic: Problem with Rendering TurbulenceFD image.
Replies: 7
Views: 4487

Re: Problem with Rendering TurbulenceFD image.

ok ;)
then it looks like you have rendered the fire with "Straight alpha" out of c4d, but imported in AE as "Premultiplied". So render again with premultiplied Alpha (uncheck "Straight Alpha" in c4d), or import as Straight in AE...
by chris001
12 Jun 2015, 16:09
Forum: TurbulenceFD for CINEMA 4D
Topic: Problem with Rendering TurbulenceFD image.
Replies: 7
Views: 4487

Re: Problem with Rendering TurbulenceFD image.

Hi, you already found out that you have to render in 32 bit. If you want a better matching result, you have to enable the "Linear Worflow" in After effetcs. So, in your AE project settings you already have it set to 32 bit. But you also need to choose "sRGB" as "Working Space" and then click on the ...
by chris001
11 Jun 2015, 12:35
Forum: TurbulenceFD for CINEMA 4D
Topic: Jaggy edges
Replies: 2
Views: 1677

Re: Jaggy edges

hi, i guess you're already using the "Smooth Interpolition" in the Container->Rendering->General settings? i would use the "Smoke Smoothing" in the smoke shader, with a value of ~grid-size. Of course you'll loose details, so you probably have to increase the sim resolution a bit... or a combination ...
by chris001
10 Jun 2015, 11:40
Forum: TurbulenceFD for CINEMA 4D
Topic: Kate Moss hologram
Replies: 3
Views: 2083

Re: Kate Moss hologram

what exactly do you mean? i don't see any smoke/fire simulation...
by chris001
08 Jun 2015, 13:24
Forum: TurbulenceFD for CINEMA 4D
Topic: Simulation Box problem
Replies: 3
Views: 2042

Re: Simulation Box problem

the solution seems simple to me:
don't use cracked versions...

btw., there is also a learning edition to download... i don't know what limitations it has, but it's probably still better than what you have now...
by chris001
16 Apr 2015, 17:14
Forum: TurbulenceFD for CINEMA 4D
Topic: PFluid and GetFluidData Bug
Replies: 2
Views: 1515

Re: PFluid and GetFluidData Bug

i usually use the getdata node, and all you have to do is to multiply the particles velocity with the Timescale value.

The PFluid-Node has an "Velocity Scale" input for that to, but i didn't try it (you have to create the input first to use it...).

this is what i use:
timescale+particles.jpg
timescale+particles.jpg (138.81 KiB) Viewed 1512 times
by chris001
04 Feb 2015, 10:46
Forum: TurbulenceFD for CINEMA 4D
Topic: Color Inheritance
Replies: 3
Views: 2688

Re: Color Inheritance

i would try to assign a light source to each particle which inherits the color - if that is possible with xparticles. those lights could illuminate the tfd fluids...
maybe that works... ;)
by chris001
19 Sep 2014, 16:08
Forum: TurbulenceFD for CINEMA 4D
Topic: deformer on cached container
Replies: 5
Views: 2300

Re: deformer on cached container

right now this would really help me to direct the fluids into defined pathes...

just like these fumefx videos:

"Bend modifier used as a Render Warp"
http://www.youtube.com/watch?v=nK-ydD6wtGw

"FumeFX FFD Render Warp"
http://www.youtube.com/watch?v=p5i72Es5iYQ
by chris001
04 Sep 2014, 17:41
Forum: TurbulenceFD for CINEMA 4D
Topic: Best way to render a separate pass with just Turbulence FD
Replies: 7
Views: 4946

Re: Best way to render a separate pass with just Turbulence

32bit is mainly needed for fire renderings. i think for smoke & dust 16bit is probably enough, maybe even 8bit. It won't exactly look like 32bit images, but maybe you can compensate this with some color correction (gamma, curves) on the rendered files. at least i'd test it...