Search found 14 matches

by rednax
20 Feb 2017, 13:45
Forum: TurbulenceFD for LightWave 3D
Topic: [SOLVED]CPU usage high when no calculations are taking place. VPR unusable flickering TFD windows when in textured views
Replies: 1
Views: 1278

Fix

I spent most of the weekend trying to figure out what's going on here and get back to a working state without losing my work so far, I have no idea what's causing it, but I have been able to work out a fix should anyone else experience this problem. Create a new scene in Lightwave Layout, then File>...
by rednax
19 Feb 2017, 03:18
Forum: TurbulenceFD for LightWave 3D
Topic: [SOLVED]CPU usage high when no calculations are taking place. VPR unusable flickering TFD windows when in textured views
Replies: 1
Views: 1278

[SOLVED]CPU usage high when no calculations are taking place. VPR unusable flickering TFD windows when in textured views

Hi folks, I've spent a fair amount of time building a scene in Lightwave which takes a couple of hours to sim with no issues, all is well. One container, one emitter, one collision object. Using temperature and density in the shaders. Now, when I move to any frame in the scene in textured or texture...
by rednax
16 Feb 2017, 01:48
Forum: General Discussion
Topic: Feature request- Shader based on distance from object (LW)
Replies: 0
Views: 1305

Feature request- Shader based on distance from object (LW)

Ability to use a null, or geometry as a point from which the shader can be tuned. The usual setting found in Lightwave is "distance from/to object". Used in hypervoxels etc. In the TFD LW panel we can add a gradient based on liquidity, but could really, really do wonders if the "Distance from object...
by rednax
12 Feb 2017, 19:02
Forum: General Discussion
Topic: Change smoke colour depending on speed?
Replies: 0
Views: 1198

Change smoke colour depending on speed?

I'd like to have smoke which changes colour with speed and/or collision. Is this possible? I've been tinkering for days and can't quite get what I want. In the smoke shader there's only the option of fluid channel, but I can't seem to change based on particle age, or speed, collision etc. Is there a...