Sharp defined fire in Redshift?

Thanks…I am so used to the TFD settings but the render hit with AR or Phys render is an issue, not so much for raw TFD but when you add it to a scene…and blurry reflections are a no no !! I have been working on a scene for testing and will put up some results here and on other forums and see how people approach this with different renderers. So far the sweetest look I get is the default TFD shader settings but that is just a case of getting the hang of things. RShift is fast…until you want quality then it can really bog down…but the noise removal tools can allow for lower settings, not sure how they would animate though. I think I will have to get a handle on RS as it will be the Maxon renderer of choice. I see RS has a step size feature, how well does it handle ver large bcf files ? With a 12 GB Titan will it be able to handle say 400 million voxels at 0.3 step size to match TFD container resolution ?