Bounding box-free simulation makes voxel based simulations more similar to particle workflows. Gets rid of iterations due to clipping, bounding box re-fitting.
Saves memory (GPU, CPU and Disk) and compute time by not simulating empty space.
Bounding box-free simulation makes voxel based simulations more similar to particle workflows. Gets rid of iterations due to clipping, bounding box re-fitting.
Saves memory (GPU, CPU and Disk) and compute time by not simulating empty space.
Can we share this ?
Yes, this video is public on Vimeo now.
Absolut wonderful!
Wow, impressive!
Fantastic !
Adaptive simulation space.
Looks efficient and smart !
Thanks for the preview !!!
Regards
Marcus
has this been released yet? not seeing any options for sparse solves in the container
D/l the beta of Reactions
Yeah, thanks Paul
The reason I asked about TFD is because reactions doesn’t have much documentation atm so unable to direct anywhere near as time effectively