Just wondering what if any use there is for the smoke/fire shaders found under the container’s Rendering tab outside of the C4D Standard renderer? Can data be pulled from these and used in a third party renderer? I use Cycles4D which does accept all the TFD channels and I have been getting some great results rendering TFD volumes with it, but there is some useful functionality there that I might want to take advantage of, particularly cutting down on render times using the mapping curve (thanks Paul)
Redshift, Arnold and Octane are 3 that i know that will render TFD …Vray needs conversion to vdb which can be done with the command-line converter inside the TFD plug-in folder
Arnold can be controlled from the TFD shader settings not sure about the others
Cycles does not use the TFD shading settings. You’ll have to setup Cycles shaders separately.
Arnold and Redshift have some interesting options, not sure about Octane etc. You can use"Burn" in the emission channel and have it take it’s colouring from “fire” ( or whatever you shade the fire with)…you can of course mix and match here. But the point is you can get varying levels of control from within TFD itself