[0:00:00.000] 2021-Oct-12 19:34:36 [0:00:00.000] Windows 10.0 Build 19042 [0:00:00.000] Shortcut collision: tab triggers edit/show-node-selector and view/focus-next-element. Using view/focus-next-element [0:00:00.227] UI Device: NVIDIA GeForce RTX 3090, ID 8708 [0:00:00.517] Reactions v0.2.1 (2021-10-08) [0:00:00.518] Devices { [0:00:00.518] AMD Ryzen Threadripper 3970X 32-Core, 32 Cores 64 Threads [0:00:00.518] Phys. mem: 130959MB [0:00:00.518] CUDA { [0:00:00.518] Driver version 11.4, Runtime version 11.1 [0:00:00.518] Active GPU 0: NVIDIA GeForce RTX 3090, CC8.6, PCI bus 33, 25.77 GB [0:00:00.522] Active GPU 1: NVIDIA GeForce RTX 3090, CC8.6, PCI bus 75, 25.77 GB [0:00:00.522] } [0:00:00.522] Vulkan { [0:00:00.523] NVIDIA GeForce RTX 3090, ID 8708, CUDA ID 1, API 1.2.175, Driver 471.272.0 [0:00:00.523] NVIDIA GeForce RTX 3090, ID 8708, CUDA ID 0, API 1.2.175, Driver 471.272.0 [0:00:00.523] } [0:00:00.523] } [0:00:00.542] Set primary device to GPU 0 [0:00:00.543] startup_file_new_or_open: Error: No such file or directory, Filename: untitled.rea [0:00:00.543] Cache path "" not accessible. Creating new path. [0:00:00.543] Caching to "C:/Users\rusty\ReactionsData\Caches\Unnamed-01.cache" [0:00:09.795] noise/perlin.rkp(1,5): warning: unused symbol 'perm' [0:00:09.797] noise/perlin.rkp(1,5): warning: unused symbol 'perm' [0:00:17.905] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:17.905] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:17.952] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:17.952] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:17.998] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:17.998] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:18.044] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:18.044] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:18.090] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:18.090] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:18.136] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:18.137] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:18.182] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:18.182] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:18.228] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:18.228] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:18.275] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:18.275] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:18.330] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:18.330] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:18.384] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:18.384] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:18.440] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:18.440] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:18.496] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:18.496] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:18.552] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:18.552] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:18.607] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:18.607] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_ [0:00:18.666] ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_, args.device().id() 0 kernel_device_ 1 in Source\jst\rendering\grid_shader.cc:bind:106 [0:00:18.666] iterate_materials: Source\jst\rendering\grid_shader.cc:106: ASSERT: args.device().id() == -1 || args.device().id() == kernel_device_