Rendering Fliud With Alpha

2D Fluid Dynamics plug-in
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reza2kn
Posts: 1
Joined: 02 Sep 2010, 11:17

Rendering Fliud With Alpha

Post by reza2kn » 03 Sep 2010, 18:09

Hi To All My Friends...
I Want To Render My Fluid Simulation (i.e Fire) With Aplha Channel So For Example I Can Use That Against a Background Picture.
In The Rendering Parameters, In The Alpha Mode Pull Down The Deafault Setting Give Me a Good Convincing Fire But When I Change It To Maximum Or Source It Deacreasese The Fire's Saturaion.Like a Sick Fire :D What Can I Do To Get The Deafault Fire With Transparency???
Thanks So Much...
BE GREEN

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