I have a question about how to really clear the container after a sim is completed, so that very faint smoke doesn't hang about making the render times per-frame longer and longer as it fades away.
I love the overall look of my sim and have automated density dissipation to really hoover up the smoke after a certain point, but it seems to always leave a faint tracer, as it's a halving algorithm, right? If I leave it running, it seems to have no final end point.
Is there a simple way to sort of instruct it "make all smoke vanish by this frame"? or is it a matter of compositing it to fade later?
Many thanks for any help
Fluid Dynamics for CINEMA 4D
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