Fluid Dynamics for LightWave 3D
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Trying to emit from a texture that is UV Mapped and it does not seem to pass the UV Data to TFD. Planar works, but the coordinate system in TFD Texure Emission does not match LW coordinate system so if you set the texture (a B&W image)up in LW and copy/paste the texture map info from the surface editor, it does not appear on the emitter geometry in the same place or at the same scale. It is completely wrong. Any idea how to get this to work? PLEASE HELP!
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