I was looking to see if the newer versions could use weight maps, have been asking for that for some time, but it´s not implemented, would be great if it had.
Have been trying out turbulenceFD more and more now with my new system and it work quite nicely so far without crashes, but things like missing weight paint emission, lack of both fire and smoke opengl presentation and lack of particle advection is still really saying no for me, particle advection I may survive on at least till I know it will show up in lightwave next.
Fluid Dynamics for LightWave 3D
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