I’m no TFD expert so maybe this is an obvious one but…… I want to make a smoke sim creating mist over water on a lakeshore with TFD v1-0_1465.
Mist is emitted from a subdivided plane just above water level on which I have removed some polygons so smoke is not created “inside” the terrain, only above water. It has a noise volume emission texture.
I have 4 colliding objects :
-3 cylinders (submerged wood poles)
-a low-poly proxy of the terrain using baked polygon reduction.
Collision with the cylinders only does work as expected, but using the terrain as a collider gets me weird artifacts.
Strangely enough, those artifacts seem to be “aligned” with the vertical poles.
On the 1st frame of the sim (frame 0) it looks correct but from frame 1 on it shows this weird artifact here’s a top view showing vertical streaks in the sim on various frames
Any idea how I can fix this ?