Download Windows Installer
- Windows 8.1 or later
- Cinema 4D integration requires R20 or later
- GPU simulation requires an Nvidia GPU with CUDA CC 3.5 or later (see CUDA GPUs | NVIDIA Developer).
- Redshift integration in standalone app requires Redshift v3.0.36.
Redshift in C4D is unaffected by this requirement.
- [C4D] Fixed: removing a C4D object did not remove the REA nodes mapped to its tags.
- [C4D] Load icons for Reactions Tags an Objects menus.
- [C4D] Made more modifier nodes available as C4D tags.
- [DFG] Fixed crash in some cases when a chain of bundle ports contained unselected fibers.
- [Examples] Added Collision Object.
- [Particles] Added ParticleEmitter/Solver/Jitter Birth Time parameter.
- [Rake] Support hex float literals.
- [Rake] Fixed crash in some cases when switching device.
- [UI] Fixed: viewport transform tool cycling was broken.
- [Meshes] PolyMesh: make file paths relative to scene file.
- [Volumes] Project Velocity: added Collision Channel and Iterations parameters.
- [Volumes] Turbulence: added Vorticity Confinement.
- [Volumes] VolumeGrid: added channel type Binary.
- [Volumes] Voxelize: added solid voxelization.
Just sanity checking here - if I load any of the example projects and hit ‘play’, nothing seems to be shown in the viewport. I don’t have Redshift or C4D, in case that matters. The log view shows lots of errors, but I don’t appear to be able to drag-select any of the text in there that would make it possible to copy/paste for reporting purposes…
Thank you for the report.
This is not related to C4D or Redshift. The standalone is supposed to work without either.
It seems to exceed hardware limits of the GPU. I’ll look into it.