Beta Release v0.2.3

Overview
Download Windows Installer
Installation Instructions

System Requirements

  • Windows 8.1 or later
  • GPU simulation requires an Nvidia GPU with CUDA CC 3.5 or later (see CUDA GPUs | NVIDIA Developer).
  • (optional) Cinema 4D R20 or later
  • (optional) Redshift v3.0.53 or newer.

Changes

  • [Advection] Some channels were not clipped to domain correctly.
  • [C4D] Fixed crash when mapping nested graphs to C4D tags.
  • [CodeEditor] Save-as function did not update editor buffer correctly.
  • [CodeEditor] Added Goto Module shortcut.
  • [CodeEditor] Fixed: errors were shown on main module io. module containing error.
  • [DFG] Fixed crash in some cases when node compilation fails.
  • [DFG] Fixed: order of bundle fibers was not restored correctly when loading scene file.
  • [DFG] Fixed: when disconnecting bundle fibers, all checked items were removed from list UI.
  • [Examples] Displacement Swipe was broken.
  • [Examples] Extended Move To Target example with mesh targets.
  • [Particles] Emit-from-mesh was broken.
  • [Particles] Fixed crash in some cases when switching between birth modes during playback.
  • [Particles] ParticleEmitter: removed obsolete default force attribute.
  • [Particles] Fixed: PolyMesh surface sampling did not work correctly for sub-meshes.
  • [Particles] Added Scatter node.
  • [Particles] Added Pull To Target node.
  • [Rake] Support static-if inside template declaration block.
  • [Rake] Support implicit conversion from optional types to bool for if and assert conditions.
  • [Rake] Changed overload resolution to continue search if local symbols don’t match.
  • [Rake] Support non-const initializer expressions for global variables.
  • [Rake] Improved code-gen to allow better optimization in certain cases.
  • [UI] Fixed: windows of detached tabs remained always-on-top after dragging.
  • [UI] Show multiple status bar messages, avoid premature removal.
  • [UI] Hold shift on any scrollable view to use faster wheel scrolling speed.
  • [UI] Added Data&Stats view for particle objects.
  • [UI] Open files from Examples menu io. importing them like Templates.
  • [UI] Grouped buttons (e.g. main toolbar) did not updated correctly via shortcuts.

Updated Move To Target example with new Scatter and Pull To Target nodes:

Nice new feature. But this kind of thing is made very easy in Cinema 4D. So I think you just need focus on volume simumating methods. Thanks for the new release !

I should clarify: the video is not showing a payload feature. It’s rather a test for the scatter node and non-physical particle velocity modification. These in turn are prerequisites for the upcoming particle-through-flow advection, which is the actual feature.
Small steps :slight_smile:

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