Collision Objects

That sounds great! It’s definitely fun to play with. And not having the simulation window is a HUGE plus.

A few more questions… and if this needs to be addressed in a separate topic, I totally understand. There’s a few things in the UI that seem a bit complicated. I know it’s still a work in progress, so maybe these will be better defined/hidden in the future?

I was also playing with some of the pre-built sims, and had trouble with collision objects. I assumed dropping a standard TFD Emitter tag on an object and checking collision object would do the trick, but it didn’t work. And I couldn’t find anything within the Reactions tags. Is there something I’m missing?

Yes, both of these are pending issues. And there are a several more related to the C4D UI.

The tag that corresponds to TFD’s emitter tag is the Reactions/Volumes/Voxelize tag.
However, there still are a few rough edges wrt. collision setups that i’d rather resolve instead of describing the workarounds now.

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