Hoping someone has some experience they can throw at me. I’m working on a shot. Its a rolling Casino chip that is emitting smoke/fire. I’m going for more of a comet trail look. Its a large scene. I’m running the sim with 4 sub steps, Voxel size 10 (Emitter Size 10) I get a 180 gig cache across a 150 Frame animation. Upresing the sim takes it more to 500gigs. It doesn’t matter what Grid Size I run this at, I’m still getting this banded look in the emission. I’m not sure what to do differently. I’m rendering with Arnold. Even when I change the step size in the Arnold Tag the Render is true to what I see in viewport. Banded. Any suggestions? See Image for details! Thanks so much!!!