I’ve run into an issue and was curious if anyone else had the same problem or a solution for it.
I have a large burning ground plane emitting smoke… all in the Temperature channels.
If I stop the simulation and then hit continue later on … i get a slight jump in the simulation frames… so the playback looks like a frame has been missed. ( making it useless)
I don’t have velocity channel enabled … so i assumed that may be the issue… in that it doesn’t have the velocity data in memory to continue smoothly. - but wasn’t sure…
Anyone else ran into this problem?
Problem number 2… When i dramatically slow down a simulation using the timescale… the simulation becomes quite soft and looses the finer details before the slow down…
Anyone have nay thoughts on how to avoid that?