I’m trying to make a spherical poof of smoke that bursts outward in all directions and then dissipates quickly and disappears. This seems like it should be pretty straightforward but I just cant get it to happen. All the tutorials online seem to be constant plumes of smoke. Could somebody point me in the right direction here?
Using a sphere object has the issue of emitting from polygons which make it tricky to get a smooth effect. Using fuel which auto ignites and creates density will help and add some expansion to the fuel. You could use a spherical particle emitter as well as an alternative.