Hi, how to deal with jagged edges on collisions? I noticed that polygon count on objects make no difference. Substeps do? So far seems no unless i need to increase by a lot.
Ideas? thanks
look in the Misc section of the container and choose smooth collision surface rendering
You can get my 13 hour tutorial set here
Hi Paul! even with that on, i have still jagged unless my voxels are tiny. So its a matter of voxel size as well?
ps. ur course is excellent, waiting for new stuff
Yes voxel size is the key
Thanks for the thumbs up on the tutorial set. Yes I am planning some major projects and tutorials however I want to do some epic stuff and it is just such time consuming work I am pretending to learn new renderers before I buy one and using that as an excuse not to get stuck in with my new projects. I really need an upgrade rig but I can barely pay the rent ! However once I get some tutorials out I can divert some money to new kit hopefully. Thing is everyone knows the basics now what I want to do is some really high end stuff and that means a LOT of learning for me. My rig was once high end, now kids laugh at it !! I7 3730 K !!!
Oh sorry to hear that! I m about to buy something new myself and idk if AMD threadrippers play ball nice with TFD, cause with XP i see no luck.
I ll buy ur new course if/when gets out