Powder Burst/Explosion

Hey guys,

I’ve spent the past few days trying to setup a powder burst in TFD/XP…and just cant get it to look right.

I have particles emitting off a texture of a sphere to get some variation in emission area/speed.

Cant quite get the simulation to have the billowing effect as the particles shoot out.

Effect Im trying to duplicate:

Any ideas?


Are you using positive pressure on the particle emitters?

Yes. Using three emitters and each one has varying pressure amounts.

Here’s what I’ve managed so far:
PowderBurst.zip (257.2 KB)