So I have about 6 hours to get this scene together (ha!)
Just looking for some basic tips to get a solid setup going quickly. I have plenty of experience with TFD but a jumpstart would be super helpful. Trying to get a large-scale but wispy smoke clearing out after an entire stadium (!) has landed on an impact site. The explosion / landing has already happened in the previous shot, just need to make it look like the smoke is curling away and clearing out of the scene. Should dissipate fairly quickly. I can anticipate this is tricky due to the scale of the shot (orbiting drone stock footage) while also not being too thick. Any help / suggestions appreciated. Thinking about generating from a base object matching the base of the stadium, with pressure from it as a collider to push the smoke away against the ground plane, and gravity to keep it hugging the ground as well