I’ve been running simulations and render tests with TFD and Redshift in C4D and getting results that stump me a bit. I use both my local machine and various remote workstations in the cloud for doing sims and renders. Because I have project coming up soon that will require some speed, I’ve been testing various workflows. Perhaps someone can shed light on the results below. I used the same scene and settings for a control and only switch machines for variables. I have not tried turning off defender scanning of cache files. Windows 10 / Windows Server 2016. Timeline realtime update is set unchecked, disabled.
Sim is running the simulation to 240 frames
RSR is the redshift render of a single frame
Local - core i5 8250U, 8G Ram, GTX 1050 4G, caching tested on both on NVME and USB-C thunderbolt Samsung T5 - same speed
ultrabook with manually set wattage to keep temp and stability
SIM: 240 frames - 4Min
RSR: 800x800 1 frame - 1Min
Server 1 - 8 Core Xeon Intel, 30G Ram, Nvidia V100 (not sure if 16G or 32G), caching on persistent ssd in server
(virtualized - nvidia Grid)
SIM: 240 frames - 6Min
RSR: 800x800 1 frame - 10sec
Server 2 - 16 Core Xeon Intel, 60G Ram, Nvidia P100 16G, caching on persistent ssd in server
(virtualized - nvidia Grid)
SIM: 240 frames - 6Min
RSR: 800x800 1 frame - 10 -14sec
Server 3 - 16 Core Xeon Intel, 64G Ram, 4xNvidia 1080ti, caching on persistent ssd in server
bare metal server, no other users (talking with this server about switching me to a bare metal 2xP100 w/ 100G Ram
SIM: 240 frames - (1x1080ti) 6Min
RSR: 800x800 1 frame - (4x1080ti) 26sec
Server 4 - 16 Core Xeon Intel, 100G Ram, Nvidia T4 16G, caching on persistent ssd in server
(virtualized - nvidia Grid)
SIM: 240 frames - 5-6 min
RSR: 800x800 1 frame - 10 sec
Clearly the higher end GPUs are doing fine in the rendering department. But I’m really stumped as to why running the simulations are taking longer or hanging in some spots. I did find a range of keyframes in the project where things start to choke a bit between frames 90 and 190. I went and changed some settings in my sim, such as voxel size. That made the bottlenecks/speed better, but they didn’t all together go away. Doing this also changes the aesthetics of the sim not to the project’s liking.
Also it doesn’t explain why my local GTX1050 is doing better. The only thing I can think of is there is some bottle neck in terms of drive, virtualization, or something that causes them to be slower.
Any ideas of where my blind spots or bottle necks might be so that I can plan the production schedule and choose a machine accordingly?
thanks in advance