Here some strange flicking in the smoke. Rendered with Redshift 3.0.61.
Any ideas to solve?
Kind regards!
Here some strange flicking in the smoke. Rendered with Redshift 3.0.61.
Any ideas to solve?
Kind regards!
Perhaps do an override and increase the light samples ? Generally 2 x your unified max is recommended
How are you lighting the volume? Are you team rendering? Any GI?
Thanks for answering.
I’ll try increasing the samples.
I’m using a domelight with brute force (4) and IPC (16rays).
Try no GI or BF for both.
Are you using bcf or vdb files ? Check they are all OK…sometimes the vdb conversion skips files…to be honest the bcf to vdb conversion takes so long you may as well use bcf and shade a TFD container. If any files are skipped put those bcfs into a separate folder and redo the bcf2vdb on that folder. But I suspect it is a GI issue as Tim said try brute force on primary and secondary, though just a primary is all you probably need.
Thank you! I’ll try.
Happy New Year to come …