I wonder whether it is possible/practical to adapt TFD for liquid simulations like in the video below. Because now for me it looks like it is the fastest simulation that can be made in Cinema 4D. For example, if I’d try to render animation with the same level of detail with X-Particles it would take me too much time.
Are there examples of such workflows? And is it a good idea overall?
And one question regarding this specific video:
I’ve set Dens. Diffusion & Dissipation to 0, but my smoke still disappears with time. Why it happens and how to prevent it?