The bounding box on my sims render with an edge

I am trying to do a simple smoke sim but the bounding box edges are sharply cutting off the volume (not sure if that makes sense). Here is an image to illustrate my problem. This is rendered with Octane.

Any help or tips would be greatly appreciated!

Try tightening up your density shading graph. In standard AR TFD rendering you want to make sure the y axis of the first graph point is 0. Basically whatever engine you use to render you want it to be cutting out any 0 or near 0 values. You can adjust this interactively with the shader graphs but for a more permanent effect you can adjust the emission cut off in the channels themselves in the main simulation settings.

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So being new to TFD, I’m not certain where to find the density graphs and when you refer to the emission cut offs I assume you mean the “clip below” value.
I am also seeing that the bounding box is interacting with an existing volume from x-particles. Is that a common issue?

Not sure about x-part stuff. if not needed start a new scene without xp volumes.
For the shading start at x,y 0,0 and increase the x to cut into the fluid more. All other render engines work on a similar concept the graph may be a black to white gradient. Or even a direct numerical input. You’ll see what i mean if you do a standard density sim then adjust the y value at the left

https://help.jawset.com/en/c4d/fcurve_editor

Hey, I don’t know what I did, but I managed to figure this out by accident in Redshift. I had the same issue happening to me. What I did to fix it was I went to the Redshift Volume Material > Scatter, and on the Gradient, I selected the Black Knot and set the Knot position to 0.4. When I did that, Redshift was clipping the unnecessary fluid.

So I’m guessing…that I’m telling Redshift to clip values near 0.4…correct? Since Black is 0, thus transparent, White is Opaque equals 1. Bringing the Black knot closer to the White Knot on the Gradient clips out the density, and by how much depends on how much you move the black knot. This case its .4. However, if I fiddle with the Advanced Settings, I found that I had to fiddle with the knot again just a tiny bit more.

Since we’re dealing with 0 & 1, 0 being Black and White being 1

I used .4 because anymore, and the

You can also clip by adjusting the old and new min and max in the advanced tab
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