TurbulenceFD’s smoke penetrates only hair… does anyone know the cause of this?
and, The smoke degrades when global illumination is enabled, is there any way to deal with this phenomenon?
I am a beginner TurbulenceFD.
C4D version R25 / win
You’ll need a proxy object with simple geometry to act as a collision object for the hair. I suppose you are using the head geometry as collision object already? A similarly simple object like the head should work for the hair as well.