Turbulence FD Version 2.0?

The title of that talk was poorly chosen. It makes it sound today like an extremely premature announcement. Since then i chose to err on the side of silence :slight_smile: But the project has grown non-stop.

It’s not news quite yet, but i’m hoping we can start showing previews by the end of the year.
In general terms, the main aspects of the next release are

  • Modularity - open up and pick apart the Fluid Container
  • Customization - build your own pieces for a simulation
  • Tools for data types other than voxel grids.
    TFD1 processes particles, meshes and textures on the CPU, only voxels go to the GPU. This is a major performance bottleneck. The new engine processes everything on the GPU and also provides tool sets to create and manipulate non-voxel data.
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